на пкТебе наверное это будет в нову, но консольные игры программируют на Девкитах.
П.С. А то я и смотрю что большинство игр нормально работает под Нвидия, а под АМД нет, что приходится ждать патч для оптимизации игры под АМД. И наоборот.

Overview
ProDG Debugger for PlayStation®3 ("debugger") allows you to load, run and debug
your application using a Sony Computer Entertainment PlayStation®3 development
hardware.
The debugger provides comprehensive support for examining source code,
disassembly, memory, registers, variables, TTY and the callstack. Usability is
enhanced through the debugger's split view system which allows unlimited
configuration of view layout. User control of single stepping is complemented by
conditional breakpoints.
It includes the following features:
.. Full support for the processor. ProDG fully supports the new Cell CPU in the
PlayStation®3 including display of all opcodes and registers for the PPU and
SPUs.
.. Run/step/breakpoint control. The debugger provides source-level single-step,
step-over, step-into, run to cursor, and breakpoint support.
.. Supports conditional/counted breakpoints. Conditional breakpoints aid
debugging by allowing specified criteria to trigger a break in your code. You can
also use counted breakpoints to halt code execution once a breakpoint has
been triggered a specified number of times.
.. Pipeline analyzer. The pipeline analyzer examines program flow in PPU and SPU
pipelines and displays additional useful information alongside the disassembly
of your code, such as number of stall cycles, address of the opcode causing the
largest stall, and the reason for the stall.
.. Drag-and-drop support. Freely drag names and expressions from source views
to watch views to add watches. Most views support clipboard mark and copy
and many views also allow their type of information to be directly dumped to a
text file.
.. Watch and locals views. Locals view automatically tracks all local variables,
with tabs for 'this' pointer, and 'auto' context. Watch view accepts any
expression including typecasts. Browse your C/C++ data with intuitive
expand/collapse of classes, unions, structures, arrays. Use custom templates to
specify how you want certain data types to display. The debugger also supports
one-off evaluation of complex expressions via script views.
.. Comprehensive scripting support. The script view allows you to execute your
own ANSI-C programs to perform complex debugger operations including
send/receive data to/from memory. Start or stop execution, set breakpoints,
load executable files, customize debugger shortcut menus, draw text and
graphics, manipulate files, change the way watches are displayed, execute other
programs, etc. Scripts are plain text files but are compiled at run-time for very
fast execution. Scripts can also be auto-loaded at debugger startup and custom
script views can be saved and reloaded when you exit and restart the debugger.
.. Workspace view allows easy project navigation. The workspace view provides
quick access to the files, functions, globals and class definitions within your
SELF file. Combine this with source code search paths to allow debugging of
anything you have source code for, regardless of who built it, and what their
setup was.
.. Mixed-mode source/disassembly view. The mixed-mode view allows you to
quickly toggle the format of your source code. Display the source, disassembly
or mixed-mode, which will interleave the disassembly of code with the original
source line.
User Guide to ProDG Debugger for PlayStation®3
Introduction
11
.. Regular expressions. Regular expressions are a standard way to describe a
string pattern, and can be used for searches within the debugger.
.. Flexible view and window system. Allows multiple, simultaneous views of the
CPU registers, memory, disassembly, source, local variables, and watch points.
You can also save numerous layouts and recall them as and when needed.
.. Save/load data to/from various views. Many of the views have the ability to
save or load blocks of information to and from disk. Use this to quickly restore
a game state, or compare the status of memory on different hardware.
.. User-configurable accelerator keys/bindings and color schemes. The
debugger key map can be altered to suit the developer. SN Systems provide predefined
keymaps for Visual Studio and SN (for users who are used to our
SDevTC product or are using ProDG on another platform). The font, size and
color of text in each view can be altered also.
.. Pop-up expression evaluation. The debugger source views feature hover
evaluation. Simply hover the cursor over some text or a selection, and the
evaluation or value of the underlying item will instantly popup in a tooltip.
.. Visual Studio Integration. Integration of the debugger with Visual Studio .NET
(2003/2005) is achieved through Add-ins and Appwizards.
Compatibility
ProDG Debugger for PlayStation®3 is compatible with:
.. ProDG Target Manager for PlayStation®3 v1.x and greater
.. Visual Studio .NET integration v1.3.x and greater
.. SCE Cell toolchain for Windows
System requirements
You must have a Windows PC connected to the development hardware.
The SCE PlayStation® hardware imposes its own system requirements, so your PC
must at least satisfy those requirements (see SCE documentation for details).
PC requirements
For optimum performance of the ProDG tools we recommend that the PC should
have at least the following:
.. Intel Pentium III (or equivalent) or higher processor.
.. Windows XP Pro.
.. Network adapter.
.. 512 MB of RAM.
.. 8 MB of video memory.










