Re: Digital Foundry о Tomb Raider Definitive Edition
: 01 фев 2014, 20:13
Консолоту наебали, расходимся.The PC and consoles trade punches on this one, but the PC in the end simply has more advantages.
The next gen consoles have some additions that the PC version didn't get, such as animated foliage, physics-animated accessories on Lara, a reworked face for Lara, sub-surface scattering for Lara's skin, and a few other recently talked about upgrades.
However, the PC version also has advantages in some areas: tesselation (which is completely missing on the Definitive Editions), higher res textures, contact hardening soft shadows, higher quality SSAO, higher precision effects in some areas, greater use of motion blur, higher quality texture filtering, higher resolutions, much cleaner image quality due to the ability to use super sample anti-aliasing (vs FXAA post process on consoles), and the ability to run it at a SOLID 60fps or beyond.
That last one is extremely important to me and many other gamers. The XB1 version has a stable framerate, but it is only 30fps. The PS4 version, on the other hand, has a frame rate that averages higher, but fluctuates a lot and is very juddery since it isn't in sync with the refresh rate of the display.
"For the most part, on the PS4 we see frame-rates regularly fluctuating between 40-50fps depending on the complexity of the scene"
"we would have liked an optional 30fps cap in the display settings to eliminate the judder during the frame-rate fluctuations and keep absolute consistency with controller response throughout."
http://www.eurogamer.net/ar...
So, the PC version and the newer "Definitive Versions" both have their points of advantage, but I would say the PC version has more advantages.
"A direct comparison with the PC version set to the ultimate quality preset reveals some large discrepancies between the Definitive Editions compared with the full-fat PC experience. Aspects such as tessellation are missing on the characters and environments, with some of these elements appearing more blocky on the PS4 and Xbox One as a result. Meanwhile, motion blur is used much more sparingly, while texture resolution is noticeably lower in some cases."
"Does the much cheaper PC version of the game feature all the non-Lara based enhancements found in the Definitive Edition? Well, no. However, some seriously impressive effects found in the PC game - like tessellation, for example - are nowhere to be found on next-gen console."
"That said, the extra crispness and clarity available on the PC game due to higher-resolution assets and better filtering are a big draw for the platform"
"For those wondering how it fares in comparison to the PC version, the choice isn't quite so clear-cut. The open nature of the platform means that hardware upgrades and customisable graphics settings allow the user to dictate the resolution and frame-rate based around the compromises that are most important to them - so if you want a rock-solid 60fps and you're prepared to trade TressFX to achieve it, that's no problem at all.
Running with the ultimate preset enabled and the original TressFX in action, it's clear that the Definitive Edition delivers an upgrade in select areas, but fails to trump the PC game in all respects. Certainly, when it comes to running at 1080p60 - or with even higher resolutions and frame-rate - no other platform can truly offer a PC-beating experience."



