Страница 2 из 2

Re: Интервью с разработчиком xbox 360 часть 35

: 16 ноя 2010, 16:58
sidmoid
Ящерам только и остается, что надеяться на фантастические бредни "инсайдера" :awesome4:

Re: Интервью с разработчиком xbox 360 часть 35

: 16 ноя 2010, 17:44
misterx
в IE ни статья ни форум со статьей не открывается..дожили блин..:(
Лузер, у тебя там полно лишнего кода вставлено.

Re: Интервью с разработчиком xbox 360 часть 35

: 16 ноя 2010, 17:45
Lakor
misterx писал(а):
в IE ни статья ни форум со статьей не открывается..дожили блин..:(
M$ ведь.

Re: Интервью с разработчиком xbox 360 часть 35

: 16 ноя 2010, 18:08
loser
статью снесли тупо :trollface:

Re: Интервью с разработчиком xbox 360 часть 35

: 16 ноя 2010, 18:16
Destructman
Ээ а че удалили то?

Re: Интервью с разработчиком xbox 360 часть 35

: 16 ноя 2010, 18:17
loser
Бугурт, видимо :awesome16:

Re: Интервью с разработчиком xbox 360 часть 35

: 16 ноя 2010, 18:20
misterx
но я все равно прочитал расковыряв HTML код..:) перевел первую треть инсайдеру....одобряет..:)

LOL they started to parody our debates

Several quotes translated from Russian:

"Me: Hello whats up
You: The other day i was at one MSs internal studio. We all know it's name but NDA for me. They allready 2 years works on new tricks with gpgpu and x-engine. That is just amazing what they do. PS3 render MLAA in 4.6ms and thouse guys made hell of a work on assembler..they push 1080p+MLAA frame on Xenos with 2mill treangles for just 2.1ms. CPU is not used at all in this case. Imagine what will be when they will be allowed to downgrade to 720p

Me: do they have something to show? any announses? I can't beleive they get Sony by such a big margin..
You: That is not a siqual and not a priquel. that is totaly new ip. the secret is a clever work with GPGPU. MS back to 2004 calculated what this tech will be maximazed by this time and began their gpgpu RNDs. One thing what is uncertain is how much HDD space they will be allowed to use. the tech they created is very sensetive to load from hdd time. i say you honestly - this is RIP for PS3. Sony have talented teams especially Nougty dog one but even they could not be capable to solve all problems with PS3's botlenecks Last x-engine build i saw as i said were very load from hdd sensitive. PS3 is in hell becouse of it's not unified CPU and GPU bus...
"
and so on..:)

Re: Интервью с разработчиком xbox 360 часть 35

: 16 ноя 2010, 18:24
misterx
I am glade they like our chats :)

Things take time to come out he'll every Sony fan knows look at gt5 . I would call halo reach the gt5 of prolong ;) cos the jump is pretty big ones kinect dust has died down it will be back to the core. You will all ways find fanboys who find it hard to believe but think of how long it took to get tessellation unified systems. Mmaa. Full screen fsaa with out bottle necks on a pc gpu I am yet to see a pc game run on high at 720p with 512mb call of duty black ops and such. Don't run smooth on pc as it is.
Optimization is the key here let's face it pc guys we don't need blue ray for games.. DVD has done fine and will be cool for 4 years. I think it's time people open there eyes where 5 years onto a console cycal. And Sony has done nothing but bad mouth every other console. But it only has 4 exclusive games that were fun.

Re: Интервью с разработчиком xbox 360 часть 35

: 16 ноя 2010, 18:43
loser
misterx, кто сказал, что я что-то подделывал, имей совесть!

Re: Интервью с разработчиком xbox 360 часть 35

: 16 ноя 2010, 18:58
Kcep
Охуе статья :lol2:

Re: Интервью с разработчиком xbox 360 часть 35

: 17 ноя 2010, 10:37
misterx
loser, оке, оке..я не ревную - больше инсайда - лучше! :)

Только у тебя свой разраб, поулчается :))) мой то давно уже на n4g не пишет. Мы с ним по почте уже год как общаемся.